8.29.2007

Warehouse

So I took some time from modeling the stadium (actually I told myself that I'm not gonna model more of OPaCY until I start to work on the textures for that which I just showed you. You can see how much I really want to do those textures *sigh*) and worked on another part of the complex.

The Warehouse.

I'm not really sure what it's 'Official' name is. I've always been calling it the B&O Warehouse, cause, ya know, of the railroad company. But apparently, and this is the first that i've heard of it, it's actually called the 'Warehouse at Camden Yards.' Makes sense. But I think that makes it too corporate. I like either the B&O Warehouse (even though there are/were probably scads of them) or just 'The Warehouse.'

Anyway, I had actually gotten around to SimCity the other day and started to build the city where the stadium would go once completed. But as I was zoning in residential and the industrial areas, it just looked blank. So I saved, shut her down, and went into a modeling frenzy. I'm quite pleased at how quickly I was able to model the longest building east of the Mississippi. Not that it's done, for you shall see how far I got in the coming picture, but what's left would be details. And details I can do.

And then texturing. *sigh*


again, a thumbnail. click to view.

All of the colors you see there are standard CAD colors. Just to (hopefully) make grouping and texturing easier in the future. Instead of trying to make one long spline and then cut out each individual hole to allow setbacks and windows, I made one complete section that includes one column of windows and then instanced that 59 more times to create the long walls. Everything is flush so I don't think there should be a problem if I make one large texture and apply to the whole group as if it were one continuous piece. It was a lot quicker than trying to model and attach 100's of splines together. We shall see how it turns out...

And how about O's tonight? My goodness....

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